May 18, 2014

Games I Wish Existed: Boy Scout Survival


I had this video game idea while in a mid-sleep state and when I woke up I wished it was real. Probably once I get it down on paper it won't sound as awesome. Just give it a chance though. The game is about a boy scout (you), who goes on a camping trip with his troop, however something terrible goes wrong separating you from the group. Now you have to use your boy scout skills to survive.

Genre: Boy Scout Simulator, Parental Discipline Simulator, Survival Horror, First Person,

Sponsors: Boy Scouts of America
I am hoping that the actually Boy Scouts will fund the development of this game. Hopefully the Mature Content rating won't be a problem for them.

Game Mechanics

View: First Person Mode Only

Inventory System: The inventory is set to the amount of weight and bulkiness of items a normal fit boy can carry in real life. You will be able to take off and put on your backpack, without your backpack your inventory won't be very large. The general items you can carry is a backpack with a tent, shovel, rope, bug spray, five pairs of clothes (which you can mix and match in any way you'd like), a weeks worth of food and thats about it. When you place items into you backpack you will have to literally select which pocket to put it into. You will be able to fit smaller things like lighters into small side pockets. If you overfill a pocket on your backpack the pocket could get worn and rip more easily.

Crafting: Yes there will be crafting, there will be now hints or guides to this in the menus. You can figure out how to craft things through Boy Scouts pamphlets. If you have a rope you can choose to attach it to any item you have, may it be a pencil, a tree, or your own leg. You can also choose to cut, sharpen and make holes in any items you have. The crafting will be mostly up to what you can be creative enough to make. (This Mechanic may need to be altered and might not actually work like planned)

Survival: You will have to survive in the game. In general that means eating, sleeping, and hydration. You will be able to make traps to hunt for food by using the games physics to help you and through crafting items.

Open World: The game will have an open world exploration mechanic. It will be mostly made up of a large wooded, hilly/mountainous area, which you will have to voyage through until either the rescue team finds you or until you reach home.

Real Time: The game world time moves just as quickly as real world time does. Things like eating, crafting and sleeping does speed up the time. And all can be interrupted by NPC.

Injury: Your character can take on injuries, sadly he is no super hero and cannot regenerate health at a super fast rate. If the injury is sever enough and you cannot heal yourself by wrapping bandages to stop blood. Your character will die. When you are injured your character will receive visible scratches, bruises, scabs, and scars that may or may not go away.

Hardcore Mode: There will be a hardcore mode, but not required to play the game. Only presented as an option for players who want a true experience. The non-hardcore mode can be purchased through a DLC.

No Limitations: The story doesn't limit you, you aren't directed you to do anything specific. Characters will talk to you and hint at things you should do. However, you will receive no quest markers or even have a list of quests displayed. You must remember and decide to do things or not do things. At the start of the story, you could even just run away, and never go on the camping trip in the first place. Which would still cause for a search and rescue team to come and find you.

Game Intro
At the start of the game, you will be asked a series of question pertaining to your childhood, which will effect the style of your bedroom, clothing in your closet, clothing on your parents, and slight aspects of the story, among other things, to better fit your childhood atmosphere.

The game starts you out being woken up by your father. "Time to get up, you have a big day today, gather your things. Today you are going camping with your fellow scouts." You get out of bed to begin your day. You walk over to the mirror and see your tiny little self, about the age of 10-14. You then walk over to your closet to pick out what your going to wear. (now you don't just scroll through outfits in this game, you actually have to slide the shirts over, there will be actual physics in place for the clothes hangers in the closet. You can pick up your shirt and put it in your inventory just like any other item in the game. (if you don't put on your boy scouts uniform your dad tries to make you change your clothes.) You will be able to freely walk around your house and even go outside. You will have a boy scouts pamphlet with a list of items that you a supposed to bring on the trip. If you forget any of the items and your parents don't notice then it is your loss. You don't have to 100% complete this quest to move on (See note under Game Mechanics, No Limitations). When it is time to leave, your dad will get into the car and tell you to come with him. Anything your parents tell you, you can choose to obey or not listen. If you don't listen your character can be punished and even miss out on his camping trip.

The Main story is that you go on a camping trip with your troops, your troops and you get separated. You must rescue them or choose not to. You can fail and cause the death of others. If you get grounded from your camping trip you can choose to run away to rescue them when you here news of your boys scout troop getting lost in the woods. The game does not have a super defined story/quest format that you have to follow. The story is up to you and we will try to create all the possible options for the stories outcomes. However you can make this a very boring game but not having your character do anything.

No comments:

Post a Comment